#include <EngineFunctions.h>
#include <Engine.h>
using namespace EngineFunctions;


void EngineFunctions::run()
{
	Engine::instance()->run();
}

void  EngineFunctions::start()
{
	Engine::instance()->start();

}

void EngineFunctions::enginePause()
{
	Engine::instance()->pause();
}

void EngineFunctions::engineReStart()
{
	Engine::instance()->reStart();
}

double EngineFunctions::engineGetCurrentSimTime()
{
	return Engine::instance()->getCurrentSimTime();
}

double EngineFunctions::enginGetPreviousSimTime()
{
	return Engine::instance()->getPreviousSimTime();
}
